Okay, so I've just finished taking every single system and planet in an enemy's empire. • 3 days ago. In general though, if your fleet is much stronger it should be enough. Tributaries and vassals are just two different types of subject empires, alongside protectorates, subsidiaries and others. Otherwise look on the declare war screen it should say make tributary. If you declare war, they automatically declare war on the same people, etc. When subjugating neighboring empires, is there any advantage to one form of subjugation over the other?What’s the difference between a vassal Stellaris and a tributary Stellaris?-Vassals give you fleet cap and follow you into any war. FogeltheVogel • Hive Mind • 8 mo. r/Stellaris. Now you know a bit more about tributary vs vassal in Stellaris, including the pros and cons of each. Suzerainty (/ ˈ s uː z ər ə n t i,-r ɛ n t i /) includes the rights and obligations of a person, state or other polity which controls the foreign policy and relations of a tributary state, but allows the tributary state internal autonomy. Irbynx. They can be made plentiful or outright disabled via the galaxy generation options . 1 This mod expands how vassals work. Tributaries basically become diet vassals; they pay you loot but still fight in your wars. Prospectorium for non-servitor Machines. Saying no to overlord contracts costs them influence, so by spamming the contract of them over and over they eventually run out and have to agree. But all in all it's just meh. Vassal and tributaries have very strong synergy with the Domination/Purity tradition tree. Like Vassal 1 focuses all its invention on making a laser which can heat. Tributary will really boost your economy, so you can put out a lot more research and alloys and have less of your pops mining and energy production. 25% minerals and energy to grow your fleet. As the title says, is there any way to prevent this? I tried not overtaxing them with tributes, so they have enough resources to keep their planets in order, didn't work. Basically vassalization is a stopgap to integration most of the time, unless you're playing with the feudalism Civic. From Dev Diary #247. ; About Stellaris Wiki; Mobile view vassals can be integrated into your empire so you can eat them without claims or war. Wether you consider it to be decent or not - is more of an opinion. Vassals stay basically the same as they are now. But it seems I can only purge them after taking their colonies. 1. It depends on what you want from them. I am pretty sure we had a commercial pact. The benefits of a tributary vs a standard vassal in 3. So right now i cant make anyone a Vassal or Tributary and i sure as hell don't want all of their systems for myself because that's going to. And there Make the Tributary or Make the. They're a tributary. When subjugating neighboring empires, is there any advantage to one form of subjugation over the other?Never rely on them for anything. I have 1 specialist vassal that changed from tributary (or subsidiary)but the option to do this it's too random to appear (cannot choose vassal types) even when asking to other empires to become vassals(i am stronger enough) 3. This protection may include military support, diplomatic backing, or other forms of assistance. < >Stellaris. A vassal state is any state that has a mutual obligation to a superior state or empire, in a status similar to that of a vassal in the feudal system in medieval Europe. It makes changes to what they provide to their overlord. More bang for your war bucks, let you scale your alloy production faster. Question 2: If I build a Megastructure, and transfer the system it's in to a vassal, can I build another one? If I can, the limit can be cheated. Once you vassalize an empire, they lose their OP AI bonuses. Good news is you can choose to do it when ur overlord has just finished a massive war and lost or try and invite some allies into the war. the war is them attempting to prove that they are strong enough to govern themselves, your inability to stop them proves that they can. Vassalisation war goal doesnt even appear. Make them vassals in the late game so you can integrate them or purge them. Lots of targets around, claim a few systems, make them a tributary. It’s your overlords job to protect you so you don’t really lose out, protecting 1 vassal isn’t a huge problem for a overlord. Well, actually, it's relatively easy to make them accept to become a specialist vassal. A vassal or client state can be diplomatically annexed by its overlord through the Annex vassal option. This is what will have them give you more science tribute, and since a higher % of. The casus belli lasts only for a year. If you're declaring war against them, it should be near the bottom of the wargoals list. #5. Now I would like to conquer my third enemy. If you aren't vastly superior to them on the grand scale of your empires by any regard, you cannot subjugate them through war. I've noticed that the following seems to carry over. Content is available under Attribution-ShareAlike 3. With my non-specialist vassals I can choose between vassal, tributary and specialist vassal, but when the vassal starts with a specialization the only option I get is to switch them to another specialization. "They may also swear Secret Fealty to one of your rivals in hopes that they’ll be able to follow them in an Allegiance War. The AI is just terribly stupid, and without the boosting stats (which, again, are lost once it becomes the vassal of a player), the AI just can't win. I am looking for something that lets a nation be your subject and grant you their dev for GC, but simultaneously have the freedom to have alliances. You grow when your vassals grow. You can easily rename your capital system, and so, you can easily rename your subjects. To make a tributary a vessel the correct way would be free them from a tributary>go to war with become vassal as a war goal. It depends on what you want from them. They are all extremely strong perks with them. I had a quick question about the secret fealty system. When subjugating neighboring empires, is there any advantage to one form of subjugation over the other?If the Vassal AI would ignore the Fleet power it would result in endless Rebellions that get always quelled and players would be annoyed to no end about them, Whack-a-mole Deluxe. The vassal doesn’t add to your sprawl, keeps their remaining civilian and military ships, and if you play it right continues to develop and donate even more to your empire. More bang for your war bucks, let. 6 comments. Base: -50 Empire Population: -23 Relative Power: +22 Loyal Attitude: +10 Is there anything I can do to change these? My Tributary has 5 worlds to my 10, I completely trashed his fleet so he has much more fleet to build than I do. Vassals can be everything, from tributary-like contracts, to specialist contracts, protectorates, offensive, defensive or no military allies at all. Creating vassals is intergral to good tall play atm. . Vassals are very bad. Last game I was playing, I was the president of a trade federation and a neighboring empire that had associate status wouldn't join my federation due to a -2. I'm not sure what the problem is, but ive just conquered these guys as a vassal, then waited until i can change their contract, but i dont have the option to make them a rospectorium, or even a vassal in the first place. submit or rebel), you're completely at the whim of what your vassal deems acceptable which is reflected in the acceptance value. Stellaris is superior in this respect. Unfortunately, the Groots war goal just happened to be "Make Tributary", which I didn't realize removed the Moths as my overlord. Both are similar in that they are secondary to a more powerful nation or state. While a Tributary can expand as normal, but does not join your wars. As vassal you get the "help", and part of the fleet power of an inefficient non-difficulty boosted AI. Authors description: Exalted Domination – Vassals And Tributaries. This topic has been locked imminence. I'm fairly sure I've made allies into vassals or at the very least Dynastic Marriages into vassals, but I'm wondering, after you make a nation a Tributary, can you later make that country a vassal? Just trying to plan my take over of Indonesia as Japan. Subsidiary or Tributary must pay at least 30% tax; Advanced Advanced Resources 0 to −45 +3. < >When subjugating neighboring empires, is there any advantage to one form of subjugation over the other?Go to Stellaris r/Stellaris. A tributary gives you a portion of income. They do, however, behave pretty similar to the normal empires, which is what I consider to be AI part (scrips that govern priorities). e. Death Diamond Oct 2, 2022 @ 5:44am. Except maybe espionage that causes a political incident. 0 unless otherwise noted. Tributaries are mostly free, they can expand and do diplomacy but need to pay you a quarter of their income. I have noticed on some empires I cannot visualise them, I can only make them a tributary. Stellaris. As a result, my economy was total garbage until 35+ years in. You can't integrate them, you can't prohibit their expansion, you can't limit their diplomatic options, you can't build any holdings and you can't give them subsidiaries as their overlord. ; About Stellaris Wiki; Mobile view Description. It is far easier and faster than trying to conquer individual planets. Through this window you will need to make the various demands/other things. Reply reply more reply. Which means they cannot even build a single starbase. The option is there to turn the tributary into a vassal, but I have a negative score (-41) to actually do this. Thread starter Thaduck; Start date May 9, 2022; Jump to latest Follow. Vassal, Subsidiary, Tributary, Protectorate, Bulwark, and so on. if you want their territory you vassalize, if you want their energy credits and very much dont want to annex them you go tributary. Making federations baseline and replacing one or two of the points with something vassalization related could go a long way. watching the Overlord multiplayer stream (mostly Montu) and I was wondering what exactly the difference is between a tributary vs a standard vassal in the upcoming patch. The Prospectorium pays 30% of its basic resources that could go into CG, and 30% of CG that. The bonus 30% to science is… well it’s nothing. Maybe in multiplayer you can make it work, but in singleplayer you're wasting your time. Learn more about Stellaris: Overlord DLC here - new Overlord DLC for. An incorporating Union is one that an entirely new nation is created. Question about vassal criminal syndicate. 6 comments. Annexation occupies a diplomat until complete, and results in direct control of the former subject's territory and military. Tributaries do have a benefit to them. If you wanted to, just sit over their planets and bomb them to extinction then colonize. Pairs well with the +200 fleet cap ascension. The negative side of vassal playstyle is broken AI. In literally every game, around the year 2300 (midgame start), Rebel. Now, lets compare it to how far we are with fusion and what there is to know and what problems there are to solve. Both work a bit differently. This is Professor Stellaris and this is your crash course for Stellaris Console Edition Guide to Vassals and Tributaries. You have to declare war within a year. Tributaries The way tributaries are set up in Stellaris, they can be excellent subjects from an economic point of view. So whenever declaring war against tributaries, make sure you win as soon as possible, while their ticking warscore is still manageable. or we cut part empire as our vassal. A vassal has still some use, even if their military support is questionable, e. Mhh I guess you can lower the mandate requirement by getting war score cost reductions like diplomatic idea, or admin efficiency from admin tech and absolutism but I don't think that. 4. 7: 0 to 225 Vassal limited to 45% maximum tax Subsidiary or Tributary cannot receive subsidy; Research Research 0 to −90 +3. Stellaris v3 version available here! This mod aims to improve the Domination tradition so that it is an appealing option at any stage of the game and also adds several new vassal and tributary types that are more evocative and useful to an overlord. As vassal you get the "help", and part of the fleet power of an inefficient non-difficulty boosted AI. • 7 mo. Once a vassal hits the trust cap in an empire like this, release them. When subjugating neighboring empires, is there any advantage to one form of subjugation over the other?Stellaris lacks the broad spectrum of victory conditions which could recognise the validity of the many different ways to play the game. 5 influence. Tributaries and vassals are the two most common ways to establish subject states in Stellaris. There are a multitude of reasons that you would want to do this, and it can be beneficial to both parties. Two of the most popular subject empire types are tributary and vassal. Warhawg01. That’s your window to declare. vassalization acceptance REALLY needs a rework. I'm playing as Rome and the subjects (tributary) I had from the beginning could easily be turned into feudatories once I had 190 relations. Mr-H-Saether • 5 mo. As Tributary you get a small part of their resources. -25% minerals and energy to your vassal's fleet. So I've been enjoying becoming a vassal of an AI empire for a while, my overlord is a member of a federation with me being incorporated into it. 3. Tributary will really boost your economy, so you can put out a lot more research and alloys and have less of your pops mining and energy production. Stellaris Real-time strategy Strategy video game Gaming. • 21 days ago. I don't remember if it's tributary or subsidiary, I'm playing megacorp. The opposite is also true. 1. Even with constant resource gift, the AI still have trouble building their planets. Vassal states were common among the empires of the Near East, dating back to the era of the Egyptian, Hittite and Mitanni conflict, as well as ancient China. Recommended Read: How to Install Mods in Stellaris. Especially as your 1st and 2nd subject, a Tributary can give you so incredibly amount of resources. An empire can become a subject willingly via diplomacy; the acceptance depends on a number of. "In an Allegiance War, you seek to wrest control of the vassals that have pledged Secret Fealty to you, and they will join in on the attack on their former Overlord. Infact, do a tributary war to start with, the easing down from tributary to specialized. This mod-collection is created to make playing with Vassals, Tributaries, Protectorates and Subsidiaries. Stellaris. 7) Take advantage of their refusal to declare a war of subjugation on them, choosing vassalization or tributary status as your war goal as you see fit. I don't really use the espionage system to know enough though. Last I checked, there is no means of "upgrading" a Tributary into a Vassal, so you have to defeat, make tributary, sit around and let them continue doing exactly what they've been doing all along except it makes you a little richer, then attack them again in the hopes that they. You can declare a special war to get rid of the criminal offices though, so if you're confident that you can scrape through that with at least. You could try to vassalise them. 2x probably). From beginning on I had three neighboring, strong empires. However in the current version of the game at least you can set a Vassal to contribute resources. Countries can use the Demand Subject Transfer diplomatic action to peacefully take existing subject states of other nations if they are disloyal, and the target has at least 80 opinion. A vassal is kind of a 'extension' of your empire: you join each other in wars, they cannot expand or conduct indipendent diplomacy and they boost your naval strenght. So, for example, I could demand an empire become my vassal, have them refuse, and then choose to declare war on them to become a tributary or a vassal. Just turn all your non border and core systems into vassals and take the reduced research and unity costs. The overlord can't curtail their expansion, doesn't interfere in any of their wars (and vice versa), the tributary simply feeds them resources. Saying no to overlord contracts costs them influence, so by spamming the contract of them over and over they eventually run out and have to agree. -must first ask in diplomacy screen, then you have 1 year to declare war. Vassals that have already been specialized do not automatically demote even if their tech falls way behind. This mod aims to improve the Domination tradition so that it is an appealing option at any stage of the game and also adds several new vassal and tributary types that are more evocative and useful to an overlord. It is possible for the overlord to transform tributary status into a protectorate or vassal, but only if the overlord is big and influential enough. When an AI becomes your vassal it loses all the bonuses AI's normally get based on difficulty. For protectorates, you actually gain influence, iirc. I'm currently in the mid-game of Stellaris and building up a pretty big empire. If you don't have the influence to fully claim a large empire, then vassalize -> Integrate will let you absorb them afters some time. The enemies you fight at that point where you would actually think of using AI help would obliterate AI ships so it's best to have them fund you. Unhappy sectors will want to become tributaries. -100 for vassaling and -100 for something like war at itself. 7: 0 to 225 Vassal limited to 45% maximum tax Subsidiary or Tributary cannot receive subsidy;. Targets are more likely to accept becoming certain subject types (such as tribal vassal or tributary status) over others (including feudatory and client status). Why would you ever create vassals instead of tributaries? And why would you even bother with tributaries? I just ran a fun little Feudal Empire run where I wanted to get as many. It leads to some funny (and frustating) situations like when you claim all the enemies planets so they will disapear, instead of becoming a vassall. In essence, a Tributary is a more independent vassal that you cannot really control. If you want the extra resources from a vassal with none (or very little) of the headache that comes with loyalty management and specialization, and you don't plan on integrating them either, tributaries. When an AI empire is about to declare war it will first. Other Features: - All of the subject interaction features of the mod are handled through a new edict: Manage Subject States. And if you really, desperatly want an FE vassal, Gigastructures offer you some very "subtle" way to do so, by subtle I mean weaponizing an entiere solar. Learn more about Stellaris: Overlord DLC here - new Overlord DLC for. Nope, the Space Mafia doesn't care about any Rights not founded on Might. You should get more influence than them, thanks to spamming the Ministry of truth. You don't need the imperial government for the feudal society civic either. There are a few different ways to create vassals in the game. I almost dropped $20 on day one. So as a weaker empire, you rather want to be inside a hedgemony than be a vassal. Wars are how mid-game and end-game borders are usually drawn. I have a big fleet advantage and it is gives me only +14. So Materialist feudal playthroughs can be crazy good. (Screenshots and saves attached below) Steps to reproduce the issue. Not only should it be possible to transform a vassal into a tributary, but the reverse should be true too, provided the overlord is strong enough and relations good enough. ago. A vassal state is any state that has a mutual obligation to a superior state or empire, in a status similar to that of a vassal in the feudal system in medieval Europe. If you are ok micromanaging, you can incorporate them, gene mod and fix their planets, then release as a vassal again. So a criminal syndicate is doing its job and has a couple of branches open on my planets. This also gives you the chance to release more subjects as you've mentioned, and thus build more info. You can right-click and explore any wormhole your science ship can reach, regardless of its territory. I just did this to break an enemy apart from his vassal so that I could conquer them individually later. There's no option for using favors to sway your way, no ultimatums (e. g. Tributaries and vassals are the two most common ways to establish subject states in Stellaris. Expand user menu Open settings menu Open settings menuTributary is not the same as vassal. When subjugating neighboring empires, is there any advantage to one form of subjugation over the other?Vassal play is primarily aimed at Tall, and while it "needed" it, it doesn't make it any less limited in scope. Go to Stellaris r/Stellaris. Though since 3. Well it isn't very obvious, in any case I still say the vassal (Tributary) system is crap. I don't really use the espionage system to know enough though. Even in the old subject system, which console currently uses, vassals only give you a portion of their own naval cap and support you with whatever fleets they manage to field which a 1 system vassal will have very little. 3. A vassal state is any state that has a mutual obligation to a superior state or empire, in a status similar to that of a vassal in the feudal system in medieval Europe. This button may be bugged however, as many players have reported it to be missing. . A tributary state is essentially a vassal that has more powers relinquished by the request of its dominant. Neither. This is separate from the loyalty mechanic. Tributaries give 25% of their energy/minerals, which is okay, but the AI just might not be able to produce enough to make it worth it. i beleive the difference is that tributary pay you 25% of their energy and minerals and still or mostly independent meaning they can still colonize and i beleve they dont help out durring wars where as vassals go to war with you are not indepent they can be intergrated in to your empire where as tributarys can. The game is quite a while back so not 100% sure of course. Each vassal type has certain limits on what you can demmand of them. Base: -50 Empire Population: -23 Relative Power: +22. When dealing with AI, them liking you enough will allow for trading for resources, planets(but you'll have a much better time doing planet trades in Endless Space 2), or having them become your tributary/vassal. If you wanted to take vassals one step further there is a great mod that expands possible vassal types to add some interesting choices; for example, the Debtor/Blood tributary vassal types are very unique. I'd probably just let them be though. However, having a Hegemony does work better for you for the federation benefits. A vassal has still some use, even if their military support is questionable, e. Suggestion I find it frustrating that we have to choose between making a client a vassal or a tributary, which means that they can contribute either resources or military power, but not both. Since you can do contract negotiations, there shouldn't be any difference right because you can just set all the categories to the same setting right? How to make vassals/tributary. Method 3: Make a Sector a Vassal. would like to know too!! #1. Go to Stellaris r/Stellaris. It is developed by Paradox Development Studio and published by Paradox Interactive. That's every major, and most minor, DLC. 3. It would really make sense if tributary was just a milder form of vasallisation, so that full vasalls pay tributes AND follow you into war while the tributary ONLY pays ressources. Name your federation Kow-Tow Federation(or something suitable) if you are a Celestial Empire or Tributary Gang if you are like me. Empires of all ethics have. ; About Stellaris Wiki; Mobile viewA lot of the articles i did read were saying the overall advantage of a Tributary was that they provide resources where as a Vassal doesn't. I'll be discussing what Vassals and Tributaries. 0 unless otherwise noted. This mod aims to improve the Domination tradition so that it is an appealing option at any stage of the game and also adds several new vassal and tributary types that are more evocative and useful to an overlord. as a trading partner or a buffer zone. If you're going aggressive. The Scholarium pays a basic science tax. Vassals are useless in wars. As the title says, is there any way to prevent this? I tried not overtaxing them with tributes, so they have enough resources to keep their planets in order, didn't work. Go expansion edicts first, Start claiming planets left and right. ehh I lost the megacorp. But i want to role play as an empire that rules core worlds while letting vassals rule in their stead but sadly their is no real benefit to vassalizing anyone apart from tributary (which makes feudal society useless. improve the Domination tradition so that it is an appealing option at any stage of the game and also adds several new vassal and tributary types that are more evocative and. Subjugation is a common feature in Paradox games. A secret fealty vassal I just got started as a bulwark after being fully vassalized, but I'd rather have a regular vassal instead. You both have to be at peace and you have to be rated as superior to another empire before you can make demands to them to get the CB. Outside of the special vassal bonuses, Tributary (subsidiary if you are megacorp) gives you the most payout, though you’d have to manage their loyalty. i want vassalize the local 'new khanate' but only tributary war goal shows up. However, it pays a substantial amount of tribute to its overlord in exchange for protection. Protectorates are tricky because usually the technology gap doesn't exist to create them but I've had luck doing it with newly self-enlightened races. Getting empires to become your vassal/tributary in trade for your protection. All Discussions Screenshots Artwork Broadcasts Videos Workshop News Guides Reviews. • 1 yr. It’s fine if you declared war. Get app Get the Reddit app Log In Log in to Reddit. Recommended Read: Stellaris – What Are the Best Ethics? Two ways to get a vassal. From beginning on I had three neighboring, strong empires. r/Stellaris. -V0lD Voidborne • 1 yr. You can do this by either vassalizing or stacking minus empire size modifiers. It's mechanically pretty simple, no fancy espionage system or anything, but it definitely makes playing as an. Empires of all ethics have the option to leave a subject as vanilla vassal or tributary. but in the war conditions menu I cannot choose to vassalize him. the game seems to make the war to expel branches of there overlord, which is A) pointless as they aren't a megacorp and B) very. Make the feudal society civic kind of useless as no matter how powerful they get and apart from fighting they give you. ago. It is easier to vassal a mediun sized empire then it is to conquer it. And for the stronger empire, you could benefit from having weak allies, but still stronger-than-vassal allies to aid you. So I'm out of the frying pan and into the fire basically. Plus, if you've gotten said protectorate by doing something like. In Stellaris, stronger empires can bring weaker empires under their rule. Description. Integrating a vassal would be changing it into a tributary, then into a sector. When subjugating neighboring empires, is there any advantage to one form of subjugation over the other?Stellaris > General Discussions > Topic Details. Actually there IS a perfect answer. When subjugating neighboring empires, is there any advantage to one form of subjugation over the other?First off all the answer is no, you have to declare war to be able to break free. However you are not allowed to intergreate a Tributary. Authors description: Exalted Domination – Vassals And Tributaries. If you have 250K strong total, let them possess a 50K fleet and then they'll help you in wars. r/Stellaris • Frustrating Vassal mechanics - Even with maximum loyalty, the most favourable terms possible and overwhelming fleet power compared to them: It's impossible to contract even the smallest payment or to specialise their vassal type. Meaning if you dont win fast enough, you can actually lose against it due to ticking warscore. Other Features: - All of the subject interaction features of the mod are handled through a new edict: Manage Subject States. I have no idea on that. Don't build them up and they'll only be 5K strong so they can't help you. Stellaris Real-time strategy Strategy video game Gaming. Which- if true- means that rather than fundamentally stop the 'vassal-integrate' system, vassal wars are still the best way to expand, and having integratable-vassals are the most profitable thing you. Vassals are even worse on higher difficulties, since no matter. A tributary of basic resources would be just as redundant. Are tributaries inside your empire? No. Atunomous vassal gives you freedom to wage your own wars, but not to make. As such, tributaries are better than subsidiaries, so do not pick megacorp for subsidiaries. If you vassalize them you can turn them. What Is A Tributary Stellaris? In the game Stellaris, a tributary is a vassal state that retains a significant degree of autonomy in its internal and political affairs. If you're going aggressive. as a trading partner or a buffer zone. The whole vassal/tributary system seems to be built for a player overlord in mind, and nothing else. -must be neighbor. If the game is using "subject" to specifically mean "tributary" in only this case, that deviates greatly from the general use of "subject. As long as there is at least one empire present that is not Fanatic Pacifist, war is an almost inevitable aspect in any game and can be anything from a small border skirmish to a massive interstellar war of conquest. Then I turn on population controls, displace or purge them to make room for my species. Make Vassal: The empire is forced to become a vassal to the victory. It may be easier to gain technology advantage with protectorate. the subject gets the benifit of extremely large research bonuses towards military technology researched by its master. They get a one sided defense pact with. This is assuming that you’ve researched the L-Gate tech to activate it (separate tech from L-Gate Insights), and have scanned an actual L-Gate. Give every vassal a 1000 Mineral and 1000 energy starting gift. Cheaper in war score and give monies to you. Thread starter unmerged(350868) Start date Jul 10, 2021; Jump to latest Follow Reply Menu We have updated our. A place to share content, ask questions and/or talk about the 4X grand strategy game Stellaris by Paradox Development Studio. I don't want to release them into a vassal/tributary. I play tall and use tributaries. . For some reason you can't expropriate criminal heritage buildings from your planets and vassalize/tributary unless you want to wait 10 years between them (because truces), this is because stellaris apparently decided that when you dominate a criminal syndicate you apparently are fine with them building illegal mining operations and meth labs on your. Stellaris also has a vassal system that empire leaders can make use of. I thought about getting claims but I wanted to use my influence for something else, so I thought I could make them my vassal and later integrate them. A disloyal vassal won't follow your fleets around during wartime. CalebS92. Workshop link:. So this left us with regular vassal w/tax contract, tributary, subsidiary (in case of you being megacorp) and Prospectorium. Tribute is better for more powerful empires. If you intend not to conquer said terrain turn to vassal. I don't believe that a vassal/tributary can have subjugates themselves so I. But i only have 1 option. Zijkhal • 4 yr. Depending on your tradition choices, you may want one over the other I suppose. There’s no option to scroll. It does not get refunded, because the Vassal needs to use THEIR influence to be able to refuse the offer. ago. The base cost is 20, increased by 10 for each pop and 50 for each planet. So I just started a new game and stuck between a two xenophone empires and a spiritualist advanced ai that I can become a vassal to. Vassal: an autonomous empire which has been set up to support its master in military affairs. Das Wichtigste an Vasallen ist jedoch, dass. Honestly, for AI ones under you, it's hard to beat Tributary or normal vassal for any of the bonus lol. 'War score' at the beginning of war says it's -200.